Large Town: Lûru̽ Hu̽ru

Lûru̽ Hu̽ru

Lûru̽ Hu̽ru
Example Wareneese architecture.
StateDalandic Empire
ProvenceHu̽ Gûzàchû Provence
Sub ProvenceKatnat Parish
RegionÄncwe Udweht Woodlands
Founded968
Community LeaderMaster Trêbënh Trêyêpî
Area7 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation1420 m (4658 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population1711
Population Density244 people per km2 (855 people per mi2)
Town AuraCharm
Naming
Native nameLûru̽ Hu̽ru
Pronunciation/ˈgesi/ /ˈhu̽ru/
Direct Translation[innocent; wholesome] [granite]
Translation[Not Yet Translated]

Lûru̽ Hu̽ru (/ˈgesi/ /ˈhu̽ru/ [innocent; wholesome] [granite]) is a temperate Large Town located in Katnat Parish, Hu̽ Gûzàchû Provence, within the Dalandic Empire.

The name Lûru̽ Hu̽ru is derived from the Wareneese language, as Lûru̽ Hu̽ru was founded by Ra̋g Mēbōsh 'Ryder Roxy' Gō̄s Coīrmpf̄ Ca̋chv Zlkdsmtco, who was culturaly Wareneese.

Climate

Lûru̽ Hu̽ru has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 8°C (46°F). Lûru̽ Hu̽ru receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Lûru̽ Hu̽ru covers an area of nearly 7 km2 (2 mi2), and an average elevation of 1420 m (4658 ft) above sea level.

Overview

Lûru̽ Hu̽ru was founded durring the late 11th century, by Ra̋g Mēbōsh 'Ryder Roxy' Gō̄s Coīrmpf̄ Ca̋chv Zlkdsmtco. The establishment of the new community went well, with no major obsticles durring construction.

Lûru̽ Hu̽ru was built using the conventions of Wareneese durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Lûru̽ Hu̽ru is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Lûru̽ Hu̽ru is is constructed arround a series of crampt paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Lûru̽ Hu̽ru gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Lûru̽ Hu̽ru has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lûru̽ Hu̽ru has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lûru̽ Hu̽ru. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lûru̽ Hu̽ru's parks.

Lûru̽ Hu̽ru has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lûru̽ Hu̽ru.

Lûru̽ Hu̽ru has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lûru̽ Hu̽ru has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lûru̽ Hu̽ru has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lûru̽ Hu̽ru has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lûru̽ Hu̽ru has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lûru̽ Hu̽ru's public wards, blessings, and other arcane systems.

Lûru̽ Hu̽ru has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lûru̽ Hu̽ru's natural decorations nor waterways.

Lûru̽ Hu̽ru has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lûru̽ Hu̽ru has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lûru̽ Hu̽ru has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lûru̽ Hu̽ru's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Lûru̽ Hu̽ru all of the cats speak the local language with prefect diction.

The Begedhi, Seedling near Lûru̽ Hu̽ru are known to be a mutant strain of the creature.

Lûru̽ Hu̽ru's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Truename Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6997 m2
    • Cattle and Similar Creatures: 427
    • Poultry: 5133
    • Swine: 342
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 171

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 12
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 8
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 12
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 6
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 2
  • Tallowmakers: 4

556 of Lûru̽ Hu̽ru's population work within a Foundational Occupation.

1019 of Lûru̽ Hu̽ru's population do not work in a formal occupation, but do contribute to the local economy. 136 (8%) are noncontributers.

Points of Interest

Lûru̽ Hu̽ru is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Lûru̽ Hu̽ru sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Lûru̽ Hu̽ru makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Lûru̽ Hu̽ru was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Lûru̽ Hu̽ru lost 110 people, 139 livestock, and 35 buildings. The conflict ended after roughly 54, when members of Lûru̽ Hu̽ru's militia enacted an operation to deliver a message to another of their nation's army, then reinforce them. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with pitched battle between both forces, which ended in victory for Lûru̽ Hu̽ru's forces. The war is remembered in legend by Lûru̽ Hu̽ru's bards, historians, and legend keepers.

History